Everything about The Legend Of Zelda The Wind Waker totally explained
The Legend of Zelda: The Wind Waker, known in Japan as, is an
action-adventure game and the tenth installment in
The Legend of Zelda series. It was released for the
Nintendo GameCube in
Japan on
December 13,
2002, in
North America on
March 24,
2003, in
Europe on
May 3,
2003, and in
Australia on
May 7,
2003. for the
Nintendo DS is the direct sequel to
The Wind Waker.
The game is set on a group of islands in a vast sea—a first for the series. What lies beneath this sea are the ruins of the kingdom of Hyrule from . The player controls
Link, the protagonist of the
Zelda series. He struggles against his nemesis,
Ganondorf, for control of a sacred relic known as the
Triforce. Link spends a significant portion of the game
sailing, traveling between islands, and traversing through dungeons and temples to gain the power necessary to defeat Ganondorf. He also spends time trying to find his little sister.
The Wind Waker follows in the footsteps of, retaining the basic gameplay and control system from the
Nintendo 64 title. A heavy emphasis is placed on using and controlling wind with a
baton called the Wind Waker, which aids sailing and floating in air. Critics enjoyed the similarity to
Ocarina of Time, but often complained that the large amount of sailing became tedious. Despite this, the game has met commercial and critical success, with generally very favorable reviews.
Gameplay
The control scheme of
The Wind Waker is largely unchanged from and . Link's basic actions of walking, running, attacking, defending, and automatic jumping at ledges are retained. Link also uses the control system introduced in
Ocarina of Time that allows him to "lock-on" to an enemy or other target. An addition to this basic control scheme is the ability to parry. When Link is locked-on to an opponent and not actively defending, certain attacks by the opponent will trigger a visual cue, a vibration of the controller, and a chime. Attacking at that point causes Link to dodge or parry then counter-attack from the rear or while leaping over the foe's head. This tactic becomes crucial for defeating armored enemies or bosses.
The new art style used in
The Wind Waker gives Link eyes that are much larger and more expressive than in previous games. This allows Link to focus his gaze on approaching enemies or important items. For example, if Link needs to solve a puzzle by lighting a torch to set a distant object on fire, his eyes might turn to look at a nearby stick, giving a hint to an observant player on how to proceed.
As with all
Zelda games,
The Wind Waker features several dungeons—large, enclosed, and often underground areas. Link battles enemies, collects items, and solves puzzles to progress through a dungeon, fighting a
boss at the end. To complete a dungeon, Link primarily uses a sword and shield. Other weapons commonly used by Link include a bow and arrow, a boomerang, bombs, and a
grappling hook. Certain enemy weapons can be picked up and used, a feature new to the
Zelda series.
The Wind Waker, like most
Zelda games, includes many
sidequests, such as the Nintendo Gallery. When Link is in the Forest Haven, he can use a Deku Leaf to glide to a cylindrical island with a hatch containing the sculptor Carlov and his gallery. Once Link obtains a color camera called the Deluxe Picto Box, he can take pictures of
non-player characters and enemies, which Carlov uses to sculpt figurines. There are a total of 134 figurines to collect, but Link can only hold three pictures at a time.
After completing the game, the player can replay it with minor modifications: Link starts with the Deluxe Picto Box, making the Nintendo Gallery side-quest possible to complete; Aryll wears a skull dress given to her by pirates; Link can understand the
Hylian language; and Link wears his blue crayfish outfit, worn in the beginning, throughout the game, instead of the traditional green tunic and cap.
Another side-quest present in all
Zelda games, collecting Pieces of Heart, returns.
The Wind Waker also includes the addition of hunting for Treasure Charts, which are scattered throughout the Great Sea. The player must find, recover, and hunt for whatever is on the map. Treasures include Rupees, Pieces of Heart, and other various charts such as the "Big Octo Chart" and the "Island Hearts Chart".
Wind and travel
The Wind Waker is set on a sea consisting of 49 sections arranged on a seven by seven grid. Each section contains an island or small group of islands. Therefore, a significant portion of the game is spent sailing between islands, allowing the game to mask loading times by accessing data while the player is approaching an island.
To sail between areas quickly, Link uses the Wind Waker, a baton that manipulates wind direction with a series of songs. Additionally, wind is often needed to solve puzzles. The Deku Leaf allows Link to use wind to spin
turbines or to glide for short distances. By creating a
tailwind, Link can glide farther distances to reach remote areas. An on-screen
weather vane displays the current wind direction.
Plot
Set hundreds of years after the events of,
The Wind Waker places the hero
Link in a sea scattered with several islands, which necessitates frequent sailing and naval combat. Link lives with his and younger sister on Outset Island, one of the few inhabited islands of the
Great Sea. The people of the Great Sea pass down a legend of a prosperous
kingdom with a hidden
golden power. Ganon found and stole this power, using it to spread darkness until a boy dressed in green sealed the evil with the
Blade of Evil's Bane. The boy became known as the Hero of Time, and passed into legend. One day, the sealed evil began to return, but the Hero of Time didn't reappear. The inhabitants of the
Great Sea are unsure of the kingdom's fate, but it's clear that this legend is the story of
Ocarina of Time.
When boys of Outset Island come of age, they're customarily dressed in green like the Hero of Time. The elders hope to instill the courage of the Hero in the children. It is Link's birthday as
The Wind Waker opens, and he receives the familiar green clothes and cap. Aryll's present to Link is permission to use her telescope; as he looks through it, he spots a large bird carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the same bird as it returns. The girl rescued in the forest is, captain of a
pirate ship. At Link's request, they sail to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other girls. Following an unsuccessful raid, Link is thrown from the fortress. A talking boat called the King of Red Lions rescues Link, and tells him that the master of the Forsaken Fortress is Ganon, the evil of legend.
The King of Red Lions gives Link the Wind Waker, a baton able to control the wind, and instructs Link to sail the Great Sea in search of the three Goddesses' pearls. Link retrieves the pearls and takes them to the three Triangle Islands, causing the Tower of the Gods to rise from the sea. After battling in the tower to prove his worth, Link sails into a ring of light and is taken beneath the waters to
Hyrule Castle, overrun with enemies and frozen in time. Link descends a hidden staircase and finds the Master Sword, the evil-repelling blade used by the Hero of Time to seal Ganondorf. By removing the sword, Link awakens the castle and all enemies inside. He destroys the enemies and returns to the surface.
With the Master Sword in hand, Link returns to the Forsaken Fortress and joins Tetra and the pirates. He frees the captives and kills the Helmaroc King, but is easily defeated by Ganondorf. Ganondorf tells Link that taking the Master Sword has fully lifted the seal, unbinding his full power; furthermore, the Master Sword has lost its power to repel evil. Ganondorf lifts Tetra by the neck, and notices that she's wearing a fragment of the Triforce of Wisdom as a necklace. As he calls her
Princess Zelda, two
Rito that Link helped while finding the Goddesses' Pearls rescue Link and Tetra. The dragon Valoo then engulfs the fortress in flame.
Link and Tetra sail back to the castle at the bottom of the sea and descend the staircase, where they meet, the king of Hyrule and the voice of the King of Red Lions. He tells Link and Tetra that the prayers of the people in the legend were answered—the
gods sealed Ganondorf and all of Hyrule with him by flooding the kingdom with a torrential rainstorm, ordering those chosen to take refuge on the mountaintops. The King combines a piece of the Triforce of Wisdom with the fragment in Tetra's necklace, causing her to transform into the traditional appearance of Princess Zelda. Link plays the Earth God's Lyric to Medli and the Wind God's Aria to Makar, awakening in them the knowledge that they're Sages of Earth and Wind. Their prayers restore the full power of the Master Sword.
Link goes on a variety of
quests to find and decode eight
nautical charts that mark the locations of the pieces of the Triforce of Courage. Link raises the pieces from the sea and restores the Triforce of Courage, which dwells inside Link, marking him as the Hero of Winds.
With the restored Master Sword and the Triforce of Courage, Link returns once more to Hyrule Castle, where Zelda disappears before him. Link breaks through the barrier beyond Hyrule Castle and enters Ganon's Tower. Ganondorf reveals himself to Link, claiming that Link is the reborn Hero of Time and that fate has allowed him to bring the Triforce together again, just as he'd with the Hero of Time. The three Triforces are extracted from Ganondorf, Link, and Zelda and combine to form the complete Triforce. As who ever touches the complete Triforce gets Their wish granted, Ganondorf demands that the gods expose Hyrule to the sun once more, under his control. Before he can reach the Triforce, however, King Daphnes suddenly appears and touches the Triforce. He asks the gods of the Triforce to give Link and Zelda a future and to wash away Hyrule and Ganondorf. The Triforce splits apart and the ocean above begins to pour down all around the tower.
Knowing that the King has just ensured his own destruction, Ganondorf laughs and begins battling Link. Zelda assists by using Link's bow and shooting Ganondorf with Light Arrows. Once Ganondorf is stunned, Link plunges the Master Sword into Ganondorf's head, turning him to stone. Link and Zelda float to the surface in a bubble, leaving Ganondorf and the king to be buried underwater with Hyrule. Link and Zelda, now in the form of Tetra, sail away on the pirate ship and the now-lifeless King of Red Lions in search of a new land with the wind as their guide. This scene is the beginning of the
Nintendo DS game .
Development
Feeling pressure from
Sega's
Dreamcast and
Sony's impending
PlayStation 2, Nintendo announced on
March 3,
1999 that a new video game system was under development. This system, the
GameCube, was revealed on
August 24,
2000, the day before Nintendo's
Space World 2000 exposition. Along with the specifications and designs for the console, Nintendo had several software demonstrations on hand to showcase the power of the GameCube, one of which was a realistically-styled real-time duel between
Ganon and
Link. Despite being a hastily assembled
technical demonstration, fans and the media speculated that the battle might be from a game under development or at least an indication of the direction the next
Zelda game would take. Staff at
IGN referred to the demo as an "unofficial sequel", calling it "absolutely everything we could have hoped for in a Gamecube Zelda title" and stating that "the future looks very bright for Nintendo loyalists". The cel-shaded approach was a radical shift and IGN staff wondered if two separate games might be in concurrent development.
While some at the event enjoyed the new look, there was a backlash from disappointed fans who had been expecting a realistic
Zelda game. Many critics referred to the game as "
Celda", a
portmanteau of "
Zelda" and "Cel-shading". Miyamoto was surprised at the reaction to the footage and the media's claim that Nintendo was shifting its focus to a younger audience, and he refused to reveal anything further until a playable demonstration became available. It was hoped that once critics played the game, they'd focus on the all-important gameplay, rather than simply reacting to the new graphic style.
Miyamoto promised a playable version for
E3 2002 and a release later that year. When Nintendo did exhibit a playable demo at E3 2002 it was well-received, and picked up the 2002
Game Critics Awards for Best Console Game at E3. An editor at IGN said the cartoon look "works very nicely" and that "it feels very much like Zelda". The whimsical style was compared to and promotional artwork from previous
Zelda games. E3 also introduced new features, such as the ability to connect to the
Game Boy Advance and receive help from
Tingle.
On
October 15,
2002, the Japanese subtitle
Kaze no Takt (
Baton of Wind) was revealed, to emphasize the role of wind in the game. Nintendo announced the official translation,
The Wind Waker, on
December 2,
2002, and a
North American release date of
March 24,
2003 was set two days later.
Bundling
On
November 22,
2002, an update to Nintendo's Japanese
Kaze no Takt website revealed that a special
bonus disc was being offered to
pre-ordering customers. This bonus GameCube disc, given at the time of the pre-order, contained an emulated version of and
Ura Zelda, an expansion for
Ocarina of Time with modified dungeons and other small changes that had never been previously released due to the failure of the
Nintendo 64DD. On
December 4,
2002 this offer was extended to North American consumers, with
Ura Zelda translated to . Some retailers made the mistake of giving the bonus discs away then allowing consumers to cancel their pre-orders without returning the disc. As a result, the European bonus disc was included with
The Wind Waker in a two-disc case.
On
November 17,
2003, Nintendo released a new GameCube bundle that included, a compilation disc containing versions of
The Legend of Zelda,,
Ocarina of Time,, a twenty-minute playable demo of
The Wind Waker, and two short
featurettes. The disc was also given to consumers who registered a GameCube and two games at Nintendo's website or subscribed or renewed a subscription to
Nintendo Power.
Wal-Mart customers could buy a special
Nintendo GameCube bundle, including
The Wind Waker, the
Ocarina of Time bonus disc (each in the same case), and a
Nintendo GameCube-Game Boy Advance cable for a limited time. In Australia,
Collector's Edition was available with the purchase of two GameCube games or a GameCube console; Australians could also purchase a bundle with the console,
The Wind Waker and
Collector's Edition for a limited time.
Audio
Zelda no Densetsu ~Kaze no Takt~ Original Sound Tracks is a soundtrack featuring music from
The Wind Waker. The soundtrack was composed by Kenta Nagata,
Hajime Wakai,
Toru Minegishi and
Koji Kondo. It comes in a two disc set featuring one hundred and thirty-three songs. It was released on
March 19,
2003 and is priced at
¥3360. The music has an Irish influence, and some songs feature
uilleann pipes. The theme for Dragon Roost Island is more influenced by Andean or Incan music, relying heavily on
pan flute and guitar. Several songs from
The Wind Waker are featured in
Super Smash Bros. Brawl.
Track listing
| Disk 1 |
|
- Title 1:07
- Menu Select 0:57
- The Legendary Hero 3:33
- Outset Island 2:07
- Inside A House 1:01
- Grandma's House 0:57
- Fencing Instruction 1:01
- Beedle's Shop 1:16
- A Mysterious Giant Bird Attacks 0:40
- Tetra Discovered 0:11
- The Forest of Outset Island 0:43
- Bokoblin Migration 0:10
- Battle 2:33
- Encounter With Tetra 0:45
- Aryll's Kidnapping 1:18
- Grandma 1:41
- Journey 0:52
- Pirates 1:33
- Inside the Pirate Ship 1:35
- Forsaken Fortress Invasion 1 1:00
- Forsaken Fortress Invasion 2 0:42
- Forsaken Fortress 1:40
- Imprisonment 0:04
- Reunion with Sister 1:18
- Rendezvous with the Ship 1 0:30
- Rendezvous With the Ship 2 1:18
- Rendezvous With the Ship 3 1:15
- Windfall Island 1:15
- Zunari's Store 1:22
- Dawn 0:22
- Ocean 2:40
- Maritime Battle 2:04
- The Second Maritime Battle 1:25
- Get Treasure Box 0:04
- Open Treasure Box 0:09
- Get Item 0:04
- Get Small Item 0:04
- Dragon Roost Island 1:36
- Dragon Roost Cavern 1:24
- Mini-Boss 1:41
- Game Over 0:12
- Gohma Appears 0:25
- Gohma Battle First Half 1:30
- Gohma Battle Second Half 1:13
- Boss Clear Fanfare 0:27
- Get Heart Container 0:05
- Get Orb 0:05
- Wind's Requiem (Baton) 0:07
- Wind's Requiem 0:06
- Get Baton Song 0:05
- Yacht Game 1:25
- Yacht Game Goal 0:34
- Yacht Game Failure 0:12
- Song of Passing (Baton) 0:07
- Song of Passing 0:05
- Forest Haven 2:12
- Inside Forest Haven 1:30
- The Deku Tree's Crisis 0:17
- The Deku Tree and the Koroks 2:34
- Forbidden Woods 2:10
- Kalle Demos Appears 0:28
- Kalle Demos 1:28
- Ceremony in the Woods 2:11
- Song Of The New Year's Ceremony 0:29
- The Great Sea Is Cursed 1:32
- Sacred Shrine 1:34
- Jabun 1:20
- Tower of the Gods Appears 0:55
- Tower of the Gods 2:05
- Command Melody (Baton) 0:07
- Gohdan Appears 0:39
- Gohdan 2:14
- To Hyrule 1:05
|
| Disk 2 |
|
| Sealed Hyrule Castle 1:25
Get Master Sword 0:11
Hyrule Castle 2:07
Phantom Ganon 2:27
Aryll's Rescue 1 0:21
Aryll's Rescue 2 0:08
Aryll's Rescue 3 0:30
Aryll's Rescue 4 0:45
Aryll's Rescue 5 0:16
The Tower Of Forsaken Fortress 1:12
Helmaroc King Appears 0:22
Helmaroc King 2:30
Ganondorf On Forsaken Fortress 3:55
The Miracle Stone Shows One's True Nature 0:34
Hyrule King Appears 1:37
Zelda's Awakening 0:33
Princess Zelda's Theme 0:59
Ballad of Gales (Baton) 0:07
Ballad of Gales 0:12
Fairy Spring 1:08
The Fairy Queen 0:44
Dungeon 1:31
Earth God's Lyric (Baton) 0:08
Sage Laruto 1:14
Medli's Awakening 1:43
Earth God's Lyric 0:22
Earth Temple 2:08
Jalhalla Appears 0:22
Jalhalla 1:13
Medli's Prayer 0:44
Wind God's Aria (Baton) 0:09
Sage Fado 1:20
Makar's Awakening 0:30
Wind God's Aria 0:15
Wind Temple 1:48
Molgera Appears 0:51
Molgera 2:36
Makar's Prayer 0:31
Hero of the Wind 1:26
Ganon's Castle 1:29
Gohma First Half (2nd Time) 1:27
Gohma Second Half (2nd Time) 1:12
Kalle Demos (2nd Time) 1:28
Jalhalla (2nd Time) 1:19
Molgera (2nd Time) 2:36
Illusionary Room 1:30
Puppet Ganon First Half 0:56
Puppet Ganon (Puppet Mode) 1:51
Puppet Ganon (Transformation) 0:22
Puppet Ganon (Spider Mode) 1:21
Puppet Ganon (Snake Mode) 1:36
Puppet Ganon Second Half 0:44
Ganondorf Battle First Half 1:27
Ganondorf Battle 2:23
Farewell Hyrule King 2:17
Ending 1:05
Staff Credits 5:26
Epilogue 0:56
Aryll's Theme 1:37
Game Demo 2:31
|
Legacy
The design created in
The Wind Waker has been used in several
The Legend of Zelda games, including the multi-player mode in the
Game Boy Advance re-release of (which actually was the first to use the style). Later games to use the style were,, and, the sequel to
The Wind Waker. Parts of Wind Waker's design were also incorporated into
Twilight Princess, such as vanquished foes disappearing in a cloud of smoke.
Super Smash Bros. Brawl takes much content from
The Wind Waker, most notably the character "Toon Link" (although he isn't cel-shaded as he's in The Wind Waker). There is other content taken from
The Wind Waker, including trophies, stickers, songs,
Further Information
Get more info on 'The Legend Of Zelda The Wind Waker'.
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